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The first update for Waltz of the Wizard: Natural Magic is out — the POWERS update includes many new features that enrich the existing Natural Magic campaign!

This update includes many things from our own list of features combined with popular requests from the community (thank you for the feedback!)…


Waltz of the Wizard has now been updated with our first major expansion — Natural Magic. Now live on the Oculus Store and SteamVR, with Extended Edition now renamed as Waltz of the Wizard: Natural Magic.

The road so far

This is the largest production…


As we approach year’s end we wanted to update everyone on our progress. This year has been incredibly exciting for VR, with accelerating advances in content design, VR/AR hardware and platforms in general. …


We are psyched to release an update for Quest and Quest 2 with big improvements, and pleased to release our comparison media to showcase the many differences.

With Quest 2’s processing power we’ve made the world more believable with real-time lights and true post-processing bloom for realistic glow effects, more…


It has been over a year since we released the Extended Edition of Waltz of the Wizard. …


We’ve been thrilled by the phenomenal response to our hand-tracking update on Oculus Quest last month. Today we are happy to reveal EVEN MORE features and improvements for Quest in our Lightning update, available right now! This time around we are introducing Slingshot fingers that lets you fire projectiles, lightning…


Today we are very excited to release the hand-tracking update for Waltz of the Wizard on Oculus Quest. Since its unveiling a few months ago, we have been working hard on making it the best experience possible and have been amazed by the advances made by Oculus’ hand tracking team.


Some time ago we introduced our Telepath movement system, designed ground-up to let us physically move more like we do in reality with reduced risk of simulation sickness. Easy to learn, flexible and comfortable, made to enable certain user experiences and scenarios that were impossible with any other system we…


Good day fellow Wizards!

We are excited to release the Scavenger Hunt update for PC that includes brand new content, performance improvements and revamped effects. …


Aldin’s CEO Hrafn Thorisson recently held a talk at the UT Messan conference in Iceland that got people laughing and dreaming about the many ways VR, AR and AI are connected. The talk is on the lighter side, offering an overview of various different concepts and how companies like Aldin are designed for the new and unique features that the medium has to offer.

The talk touches on a number of Aldin technologies, like Physical Presence & Behavior Analysis, using examples from our experiences to demonstrate the fundamental shift in the way we interact with computers and how VR/AR can drive entirely new forms of experiences.

We hope you enjoy!

Aldin

Making fantasies feel real through believable virtual realities.

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